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Satir'eek 22 (Ps).

Crunch is a term used by the videogame industry to refer to an intense period of work usually before the game is completed (deadline) and then produced for mass distribution. The crunch, which came to light in the 2000s, has become commonplace in the industry, leading to certain abuses on the part of major development studios : up to 100 hours of work per week, psychological pressure, harassment...
Some developers, graphic designers or simple trainees have been prone to depression, burn out or even weight loss due to stress. This entertainment industry sometimes gives birth in pain.
Remember that.